Obsidian Enforcer of Quarantine

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We don't have to do this. There's always a choice!

No. Sometimes there isn't.

Basics

"We will burn our own to hold the red line! It is the last line to ever hold!"

Name: Obsidian Enforcer of Quarantine
Concept: WE ARE BLACKWATCH

Motivation: Eradicate all that would threaten the Great Maker.

Posthumanity

Caste: Stamina/Manipulation/Perception (8)
Favored: Dexterity/Charisma/Wits (6 + 1)
Misc: Strength/Appearance/Intelligence (4)

Physical

Strength 4 + 2 [8/10 with armor]
Dexterity 5
Stamina 5 + 2 [9]

Social

Manipulation 2
Charisma 2
Appearance 2

Mental

Perception 4
Intelligence 2
Wits 3

Core Competencies

Combat

Archery 3
Melee 3
Martial Arts 5

Mobility

Athletics 1

Social

Presence 1 (Intimidation +2)

Survival

Integrity 3 (Can't be bargained with +1)
Resistance 1

Academics

Craft 3
Lore 3
Linguistics 2
Occult 2

Vestiges of Humanity

Virtues

Compassion 1
Conviction 3
Temperance 5
Valor 3

Willpower

WP 10

Intimacies

Yugash
Nationalism
Patriotism
Service
Redemption

Essence Reactor Status

Essence 3

Personal Essence: 7/19
Peripheral Essence: 55

Charms

Dedicated (9)

Manifold Transhuman Implants [1m]: 8 Mutation Points
4th Stamina Augmentation x 2 [1m]: +2 Stamina
Exoskeletal Armor Plating x 2 [2m]: +8B/6L/6A armored soak, +6B/4L Hardness
1st Dexterity Augmentation [1m]: Costs 1m to give +1 to Dexterity for 1 action.
Strain-Resistant Chassis Modification [1m]: +3 -2 HLs
Integrated Arsenal System [1m]: 2 Weapons Systems (Scythe + Firewand)
Scythe: Speed 6, Accuracy +0, Damage +6L, Defense -2, Rate 2, Tags: 2, R
Firewand: Speed 5, Accuracy +1, Damage 12L, Rate 1, Range 10, Tags: 2, F, S
Chemical Fog Generator [1m]: Create Smoke or Gas
Smoke: 1B/1 hour, 2M, -/-, -1
Nerve Gas: 8L/action, 4, -/-, -4

General (4)

Perfected Lotus Matrix [2m]: Learn Martial Arts
4th Strength Augmentation x 2 [1m]: +2 Strength
Piston-Driven Megaton Hammer [1m]: Double/triple successes from brawling attacks for determining raw damage.


Retainder

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Martial Arts

5 Martial Arts Charms

White Reaper

Falling Scythe Flash (2m, double strength for damage calculation purposes)
Revolving Cresent Defense (3m, double enemy multiple action penalties, immune to onslaught for 1 tick)
White Reaper Form (+1 to Accuracy and Rate of unarmed attacks and deal lethal damage unarmed, killing opponents creates halos which add +1 Dodge DV per, up to [Essence])
Bleeding Cresent Strike (2m, expend all halos to add +Essence to roll, +[halos] to weapon accuracy)
Impenetrable White Shroud (5m, add 3 + [halos x 2] to Bashing/Lethal soak for the scene)

Transhuman Enhancements

2 (base) + 8 (transhumanism)

Huge (+2 Strength, +2 Stamina): 2pts
Stone Body Soulsteel Endoskeleton (-1 Dexterity, +1 Stamina, +6B/6L soak, +4 Survival): 6pts
Attribute Reallocation (+1 Dexterity, -1 Stamina): 1pt
Enhanced Sight (+2 to Awareness for vision rolls): 1pt

Backgrounds

Class 3
Artifact 4

Lightning Ballista (rating 4): Speed 6, Accuracy +2, Damage 25L (P), Rate 1, Range 1000, uses 2m/shot (3m if battery depleted), battery of 76m
Soulsteel Celestial Battle Armor (rating 5): Enhanced Durability, Enhanced Healing, Explosive Protection
Random 3 Dot Elemental Core

7 Retainder Charms

Bonus Points

18 Base

5 for WP 10
3 for Temperance 5
4 for 2 ability dots
4 for Appearance 2
2 for Mutations

Combat

Soak: 40B/33L/23A (25B/23L/23A is Armored soak), Hardness 11B/11L
Health Levels: -0 x 1/-1 x 2/-2 x 8/-4 x 1/Incap/Dying x 9
Attacks:
Scythe: Accuracy 10, Damage 16L, Rate 2, PDV 4
Punch (Armored): Accuracy 11, Damage 15B, Rate 3, PDV 6
Punch (Unarmored):
Kick (Armored): Accuracy 10, Damage 16B, Rate 2, PDV 4
Kick (Unarmored):
TYPHOOOOON (Explosive Protection): Accuracy 13, Damage 10L, Rate 1, Range 20, P(non-magical)
Firewand: Accuracy 9, Damage 12L, Rate 1, Range 10
Lightning Ballista: Accuracy 10, Damage 25L, Rate 1, Range 1000, P

XP

63 (1 remaining currently)

Essence 3 (-18 XP) [45 remaining]
Charm: Integrated Arsenal System (-6 XP) [39 Remaining]
Charm: 4th Strength Augmentation (-6 XP) [33 Remaining]
Charm: 4th Stamina Augmentation (-6 XP) [27 Remaining]
5 x Dedicated Charm Slots (-20 XP) [7 Remaining]
Submodule: Nerve Gas (-6 XP) [1 Remaining]

XP Gain/Loss Tracking